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Codename: Loop
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Codename: Loop
  • Home
  • Mapping Guides
    • J.A.C.K. Setup
    • Custom Campaigns
    • Important Features
    • Keyvalues
  • Entities
    • New Entities
    • Point Entities
      • Items
        • Items
          • item_battery
          • item_healthkit
          • item_sodacan
          • item_longjump
          • item_suit
          • item_generic
        • Weapons
          • weapon_handgrenade
          • weapon_crowbar
          • weapon_crossbow
          • weapon_egon
          • weapon_gauss
          • weapon_glock
          • weapon_hivehand
          • weapon_mp5
          • weapon_revolver
          • weapon_rpg
          • weapon_satchel
          • weapon_shotgun
          • weapon_snark
          • weapon_tripmine
          • weaponbox
        • Ammo
          • ammo_crossbow
          • ammo_glock
          • ammo_mp5
          • ammo_mp5grenades
          • ammo_revolver
          • ammo_rpg
          • ammo_shotgun
          • ammo_uranium
        • Others
          • item_charger
          • item_retinalscanner
          • itemmaker
          • itemmaker_random
      • Monsters
        • Allies
          • monster_barney
          • monster_gman
          • monster_scientist
          • monster_sitting_scientist
        • Foes
          • monster_alien_grunt
          • monster_barnacle
          • monster_bullsquid
          • monster_headcrab
          • monster_houndeye
          • monster_human_assassin
          • monster_human_grunt
          • monster_sentry
          • monster_snark
          • monster_vortigaunt
          • monster_zombie
        • Corpses
          • monster_barney_dead
          • monster_hevsuit_dead
          • monster_hgrunt_dead
          • monster_scientist_dead
        • Others
          • monster_tripmine
          • monster_cockroach
          • monstermaker
      • Others
        • World
          • light_spot
          • light_environment
          • light_dynamic
          • light
          • light_spot_dynamic
          • env_shooter
          • canshooter
          • gibshooter
          • infodecal
          • worldspawn
        • Sound
          • env_sound
        • Logic
          • trigger_random
        • Display
          • dialogue_entry
          • env_dialogue
          • info_marker
          • game_objective
          • game_objective_goal
          • game_camera
          • game_view
        • Others
          • player_freeze
          • player_weaponstrip
          • game_player_equip
          • game_gravity
          • game_nextlevel
          • game_restart
          • game_transition
          • info_player_start
          • info_companion_start
          • scripted_sentence
    • Brush Entities
      • Func
        • func_breakable
        • func_ladder
        • func_pushable
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      • Triggers
        • trigger_changelevel
        • trigger_pit
  • More
    • Home
    • Mapping Guides
      • J.A.C.K. Setup
      • Custom Campaigns
      • Important Features
      • Keyvalues
    • Entities
      • New Entities
      • Point Entities
        • Items
          • Items
            • item_battery
            • item_healthkit
            • item_sodacan
            • item_longjump
            • item_suit
            • item_generic
          • Weapons
            • weapon_handgrenade
            • weapon_crowbar
            • weapon_crossbow
            • weapon_egon
            • weapon_gauss
            • weapon_glock
            • weapon_hivehand
            • weapon_mp5
            • weapon_revolver
            • weapon_rpg
            • weapon_satchel
            • weapon_shotgun
            • weapon_snark
            • weapon_tripmine
            • weaponbox
          • Ammo
            • ammo_crossbow
            • ammo_glock
            • ammo_mp5
            • ammo_mp5grenades
            • ammo_revolver
            • ammo_rpg
            • ammo_shotgun
            • ammo_uranium
          • Others
            • item_charger
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            • itemmaker
            • itemmaker_random
        • Monsters
          • Allies
            • monster_barney
            • monster_gman
            • monster_scientist
            • monster_sitting_scientist
          • Foes
            • monster_alien_grunt
            • monster_barnacle
            • monster_bullsquid
            • monster_headcrab
            • monster_houndeye
            • monster_human_assassin
            • monster_human_grunt
            • monster_sentry
            • monster_snark
            • monster_vortigaunt
            • monster_zombie
          • Corpses
            • monster_barney_dead
            • monster_hevsuit_dead
            • monster_hgrunt_dead
            • monster_scientist_dead
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            • worldspawn
          • Sound
            • env_sound
          • Logic
            • trigger_random
          • Display
            • dialogue_entry
            • env_dialogue
            • info_marker
            • game_objective
            • game_objective_goal
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            • game_view
          • Others
            • player_freeze
            • player_weaponstrip
            • game_player_equip
            • game_gravity
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            • game_restart
            • game_transition
            • info_player_start
            • info_companion_start
            • scripted_sentence
      • Brush Entities
        • Func
          • func_breakable
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          • func_pushable
          • func_collision
          • func_collision_toggle
          • func_wall_fade
          • func_fade_zone
          • func_clip
        • Triggers
          • trigger_changelevel
          • trigger_pit

< Go back to Others

worldspawn (Map Properties)

Entity Type: Point Entity

Category: Others->World

Info

A special entity that controls several global properties. Created automatically, and can be found in J.A.C.K. / Hammer under "Map > Map Properties".

Flags

None.

Keyvalues

Map Description / Title (message)

  Title of the map.

Environment Map (skyname)

  Lets you choose what sky image you want.


CD track to play (sounds)

  CD track to play when the level begins.

-1: Stop

0: None

2: Half-Life01.mp3

3: Prospero01.mp3

4: Half-Life12.mp3

5: Half-Life07.mp3

6: Half-Life10.mp3

7: Suspense01.mp3

8: Suspense03.mp3

9: Half-Life09.mp3

10: Half-Life02.mp3

11: Half-Life13.mp3

12: Half-Life04.mp3

13: Half-Life15.mp3

14: Half-Life14.mp3

15: Half-Life16.mp3

16: Suspense02.mp3

17: Half-Life03.mp3

18: Half-Life08.mp3

19: Prospero02.mp3

20: Half-Life05.mp3

21: Prospero04.mp3

22: Half-Life11.mp3

23: Half-Life06.mp3

24: Prospero03.mp3

25: Half-Life17.mp3

26: Prospero05.mp3

27: Suspense05.mp3

28: Suspense07.mp3

29: gamestartup.mp3

31: Custom


Custom Music (musicName)

  The custom music to play if CD track to play is set to Custom.


Fade-In Start Music (musicFade)

  

0: No

1: Yes


Loop Start Music (musicLoop)

  

0: No

1: Yes


Costume (costume)

  Enforce a specific costume for this map.

0: User Costume

1: Gordon Freeman (Default)

2: Dr Gordon Freeman (Lab coat)

3: HEV Scientist (Helmet)

4: Gordon (Deathmatch)

5: HEV Scientist (Deathmatch)

6: Gordon Freeman (HL2 Suit)

7: Gordon Freeman (Citizen)

8: Gordon Freeman (Beta)

9: Ivan The Space Biker (Quiver)

10: Barney Calhoun (Blue Shift)

11: Walter Bennet

12: Gus (Forklift)

13: GMan

14: Vortigaunt

15: Vortigaunt Freeman (Decay)

16: Skeleton Freeman (Brutal HL)

17: player.mdl (HL2)

18: Gordon Freeman (Dreamcast)

19: Adrian Shephard (Opposing Force)

20: They Hunger

21: Gorgeous Freeman

22: Terrorist (Counter Strike)

23: Skeleton

24: David Leatherhoff (AoM)

25: Aleph (Prospero)

26: Duskdude (Dusk)

27: Gina Cross (Decay)

28: Colette Green (Decay)

29: Mr Valve

30: Nick Farrel (Delta)

31: Gordon Freeman (Signal Lost)

32: info_player_start

33: Half Life Miami

34: Magic Nipples

35: Urby

36: Valentina (Rogue Mansion)

37: error.mdl


Starts with HEV Suit (hevsuit)


0: No (Default)

1: Yes


HEV Suit Mode (kevlar)


0: Default

1: Power armor (Muted Voice)

2: No HEV (Blue Shift Vest)

3: No HEV (Generic Vest)


Default View (view)


0: Isometric

1: Over The Shoulder

2: First Person


Chapter Title Message (chaptertitle)

  Text displayed when entering the level.


Level Fade In (startdark)
  If Yes, then the level will start black and fade into normal light.


0: No

1: Yes

Display game title (gametitle)
  Display the Codename: Loop logo at the start of the level.


0: No

1: Yes

I/O Reaction

On Receive Inputs

None.

Sending Outputs

None.

Thanks to the twhl.info community and Sven Coop Manor page for some of the info.
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