func_collision_toggle

Entity Type: Brush Entity

Category: Func

Info

This work exactly as a func_wall_toggle but it's invisible.

Flags

Start off (1)

If set, the func_collision_toggle starts disabled and won't block anything.

Keyvalues

None.

I/O Reaction

On Receive Inputs

On -> Enable collision.


Toggle -> Toggle collision.


Off -> Disable collision.


Kill -> Destroy.

Sending Outputs

None.