Target On Release (target)
Event to trigger when a monster is spawned.
Monster Type (newmonsterType)
Monster Type (Second Choice) (newmonsterType2)
Monster Type (Third Choice) (newmonsterType3)
Monster Type (Fourth Choice) (newmonsterType4)
Monster Type (Fifth Choice) (newmonsterType5)
This controls if the spawned monster is an Ally or a Foe. The options are:
Number of Monsters (monstercount)
How many monsters the monstermaker can create (-1 = unlimited).
Delay, in seconds, between each monster being spawned. If 0, a new monster will only be spawned after the previous has been killed.
Max live children (m_imaxlivechildren)
Maximum number of live children allowed at one time. Spawnings will be suspended until a monster dies. A value of 0 means infinite (obviously not recommended if delay is too low and monstercount is infinite).