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Codename: Loop
  • Home
  • Mapping Guides
    • J.A.C.K. Setup
    • Custom Campaigns
    • Important Features
    • Keyvalues
  • Entities
    • New Entities
    • Point Entities
      • Items
        • Items
          • item_battery
          • item_healthkit
          • item_sodacan
          • item_longjump
          • item_suit
          • item_generic
        • Weapons
          • weapon_handgrenade
          • weapon_crowbar
          • weapon_crossbow
          • weapon_egon
          • weapon_gauss
          • weapon_glock
          • weapon_hivehand
          • weapon_mp5
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    • Home
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< Go back to Monsters

monster_sentry

Entity Type: Point Entity

Category: Monsters->Foes

Info

A small, portable sentry gun, used by HECU marines to quickly set up defensive positions. Sentry guns can be configured to actively scan their surroundings, or to activate only when triggered. The latter setup gives players a choice between carefully avoiding triggers (tripwires) - a more stealthy approach - or actively engaging in combat - likely attracting nearby soldiers.

Flags

Start Active (32)

If selected, turrets will spawn activated.

Keyvalues

Trigger Target (TriggerTarget)

The event to trigger when the Trigger Condition is met.


Trigger Condition (TriggerCondition)

This controls the condition under which a monster will trigger its TriggerTarget. The options are:


0: No Trigger

2: Take Damage

3: 50% Health Remaining

4: Death

10: See Player


Category (monstercategory)

This controls if the monster is an Ally or a Foe. The options are:


0: Default

1: Ally

2: Foe


Chance of appearing (chance)

From 1-100, this is the chance that this entity has to spawn on the level.

I/O Reaction

On Receive Inputs

On | Toggle | Off -> Activate.


Kill -> Destroy.

Sending Outputs

Trigger Target (Toggle) -> On Trigger Condition Met.

Thanks to the twhl.info community and Sven Coop Manor page for some of the info.
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