This entity causes a level transition and shows a custom on-screen message, where a new map is loaded and the player is placed in it. If there's not a next map available then the player is sent to the menu.
Change Target (changetarget)
The entity name to be triggered in the next map. Works similar to a trigger_auto.
Delay before change target (changedelay)
The amount in seconds it will take to fade out.
Show Message Delay (messagetime)
Delay after triggering this entity to display text.
Message Name (message)
Text to show on screen.
Load Time (loadtime)
Delay after triggering this entity to go to next level. Note that this time is not calculated after the screen finished fading so by setting this value you should consider the fade duration.
Fade Alpha (renderamt)
Fade Color (rendercolor)
On Receive Inputs
On | Toggle | Off -> Trigger this entity.
Kill -> Destroy.