This entity is used to go to the next chapter in the campaign. Can be set to only react to triggering.
USE Only (2)
Cause trigger_changelevel to work like point entity, which means it need to be triggered to perform map change.
Change Target (changetarget)
The entity name to be triggered in the next map. Works similar to a trigger_auto.
Delay before change target (changedelay)
On Receive Inputs
On | Toggle | Off -> Change level.
Kill -> Destroy.