canshooter

Entity Type: Point Entity

Category: Others->World

Info

An env_shooter hard-wired to shoot cans.

Flags

Repeatable (1)

If enabled, this entity can be triggered more than once.

Keyvalues

Number of Gibs (m_iGibs)

Total number of cans spawned per activation.


Delay between shots (delay)

The amount of time between the release of each can.


Gib Velocity (m_flVelocity)

Speed at which cans are released.


Course Variance (m_flVariance)

Defines how much each can's path will vary from the normal.


Gib Life (m_flGibLife)

Time in seconds for a can to hang around before it fades away.


Beverage Type (skin)


0: Hai!

1: Glub

2: Grape

3: Guthrie

4: Yuck

5: Dante

6: Random

I/O Reaction

On Receive Inputs

Kill -> Destroy.

Sending Outputs

None.