If enabled, this entity can be triggered more than once.
Number of Gibs (m_iGibs)
Total number of cans spawned per activation.
Delay between shots (delay)
The amount of time between the release of each can.
Gib Velocity (m_flVelocity)
Speed at which cans are released.
Course Variance (m_flVariance)
Defines how much each can's path will vary from the normal.
Gib Life (m_flGibLife)
Time in seconds for a can to hang around before it fades away.
Beverage Type (skin)
On Receive Inputs
Kill -> Destroy.