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Codename: Loop
  • Home
  • Mapping Guides
    • J.A.C.K. Setup
    • Custom Campaigns
    • Important Features
    • Keyvalues
  • Entities
    • New Entities
    • Point Entities
      • Items
        • Items
          • item_battery
          • item_healthkit
          • item_sodacan
          • item_longjump
          • item_suit
          • item_generic
        • Weapons
          • weapon_handgrenade
          • weapon_crowbar
          • weapon_crossbow
          • weapon_egon
          • weapon_gauss
          • weapon_glock
          • weapon_hivehand
          • weapon_mp5
          • weapon_revolver
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          • weapon_satchel
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          • weapon_snark
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        • Ammo
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    • Home
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            • item_healthkit
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            • weapon_handgrenade
            • weapon_crowbar
            • weapon_crossbow
            • weapon_egon
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< Go back to Others

player_weaponstrip

Entity Type: Point Entity

Category: Others->Others

Info

When activated, this entity removes all the specified weapons from the player's inventory.

Flags

None.

Keyvalues

To specify what items you want the player_weaponstrip to remove from the player's inventory, you must turn Smart Edit mode off and add attributes. Enter the item's name as the KEY. For example, a key of "weapon_handgrenade" is going to remove all grenades from the player's inventory.


If you don't add any weapons to the attributes, all weapons will be removed.


These are all the valid item names:


1: weapon_glock

2: weapon_mp5

3: weapon_shotgun

4: weapon_crossbow

5: weapon_revolver

6: weapon_rpg

7: weapon_handgrenade

8: weapon_tripmine

9: weapon_satchel

10: weapon_snark

11: weapon_hivehand

12: weapon_crowbar

13: weapon_gauss

14: weapon_egon

15: item_longjump

16: item_suit

I/O Reaction

On Receive Inputs

On | Toggle | Toggle -> Strip Weapons.


Kill -> Destroy (only this entity).

Sending Outputs

None.

Thanks to the twhl.info community and Sven Coop Manor page for some of the info.
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