Search this site
Embedded Files
Codename: Loop
  • Home
  • Mapping Guides
    • J.A.C.K. Setup
    • Custom Campaigns
    • Important Features
    • Keyvalues
  • Entities
    • New Entities
    • Point Entities
      • Items
        • Items
          • item_battery
          • item_healthkit
          • item_sodacan
          • item_longjump
          • item_suit
          • item_generic
        • Weapons
          • weapon_handgrenade
          • weapon_crowbar
          • weapon_crossbow
          • weapon_egon
          • weapon_gauss
          • weapon_glock
          • weapon_hivehand
          • weapon_mp5
          • weapon_revolver
          • weapon_rpg
          • weapon_satchel
          • weapon_shotgun
          • weapon_snark
          • weapon_tripmine
          • weaponbox
        • Ammo
          • ammo_crossbow
          • ammo_glock
          • ammo_mp5
          • ammo_mp5grenades
          • ammo_revolver
          • ammo_rpg
          • ammo_shotgun
          • ammo_uranium
        • Others
          • item_charger
          • item_retinalscanner
          • itemmaker
          • itemmaker_random
      • Monsters
        • Allies
          • monster_barney
          • monster_gman
          • monster_scientist
          • monster_sitting_scientist
        • Foes
          • monster_alien_grunt
          • monster_barnacle
          • monster_bullsquid
          • monster_headcrab
          • monster_houndeye
          • monster_human_assassin
          • monster_human_grunt
          • monster_sentry
          • monster_snark
          • monster_vortigaunt
          • monster_zombie
        • Corpses
          • monster_barney_dead
          • monster_hevsuit_dead
          • monster_hgrunt_dead
          • monster_scientist_dead
        • Others
          • monster_tripmine
          • monster_cockroach
          • monstermaker
      • Others
        • World
          • light_spot
          • light_environment
          • light_dynamic
          • light
          • light_spot_dynamic
          • env_shooter
          • canshooter
          • gibshooter
          • infodecal
          • worldspawn
        • Sound
          • env_sound
        • Logic
          • trigger_random
        • Display
          • dialogue_entry
          • env_dialogue
          • info_marker
          • game_objective
          • game_objective_goal
          • game_camera
          • game_view
        • Others
          • player_freeze
          • player_weaponstrip
          • game_player_equip
          • game_gravity
          • game_nextlevel
          • game_restart
          • game_transition
          • info_player_start
          • info_companion_start
          • scripted_sentence
    • Brush Entities
      • Func
        • func_breakable
        • func_ladder
        • func_pushable
        • func_collision
        • func_collision_toggle
        • func_wall_fade
        • func_fade_zone
        • func_clip
      • Triggers
        • trigger_changelevel
        • trigger_pit
Codename: Loop
  • Home
  • Mapping Guides
    • J.A.C.K. Setup
    • Custom Campaigns
    • Important Features
    • Keyvalues
  • Entities
    • New Entities
    • Point Entities
      • Items
        • Items
          • item_battery
          • item_healthkit
          • item_sodacan
          • item_longjump
          • item_suit
          • item_generic
        • Weapons
          • weapon_handgrenade
          • weapon_crowbar
          • weapon_crossbow
          • weapon_egon
          • weapon_gauss
          • weapon_glock
          • weapon_hivehand
          • weapon_mp5
          • weapon_revolver
          • weapon_rpg
          • weapon_satchel
          • weapon_shotgun
          • weapon_snark
          • weapon_tripmine
          • weaponbox
        • Ammo
          • ammo_crossbow
          • ammo_glock
          • ammo_mp5
          • ammo_mp5grenades
          • ammo_revolver
          • ammo_rpg
          • ammo_shotgun
          • ammo_uranium
        • Others
          • item_charger
          • item_retinalscanner
          • itemmaker
          • itemmaker_random
      • Monsters
        • Allies
          • monster_barney
          • monster_gman
          • monster_scientist
          • monster_sitting_scientist
        • Foes
          • monster_alien_grunt
          • monster_barnacle
          • monster_bullsquid
          • monster_headcrab
          • monster_houndeye
          • monster_human_assassin
          • monster_human_grunt
          • monster_sentry
          • monster_snark
          • monster_vortigaunt
          • monster_zombie
        • Corpses
          • monster_barney_dead
          • monster_hevsuit_dead
          • monster_hgrunt_dead
          • monster_scientist_dead
        • Others
          • monster_tripmine
          • monster_cockroach
          • monstermaker
      • Others
        • World
          • light_spot
          • light_environment
          • light_dynamic
          • light
          • light_spot_dynamic
          • env_shooter
          • canshooter
          • gibshooter
          • infodecal
          • worldspawn
        • Sound
          • env_sound
        • Logic
          • trigger_random
        • Display
          • dialogue_entry
          • env_dialogue
          • info_marker
          • game_objective
          • game_objective_goal
          • game_camera
          • game_view
        • Others
          • player_freeze
          • player_weaponstrip
          • game_player_equip
          • game_gravity
          • game_nextlevel
          • game_restart
          • game_transition
          • info_player_start
          • info_companion_start
          • scripted_sentence
    • Brush Entities
      • Func
        • func_breakable
        • func_ladder
        • func_pushable
        • func_collision
        • func_collision_toggle
        • func_wall_fade
        • func_fade_zone
        • func_clip
      • Triggers
        • trigger_changelevel
        • trigger_pit
  • More
    • Home
    • Mapping Guides
      • J.A.C.K. Setup
      • Custom Campaigns
      • Important Features
      • Keyvalues
    • Entities
      • New Entities
      • Point Entities
        • Items
          • Items
            • item_battery
            • item_healthkit
            • item_sodacan
            • item_longjump
            • item_suit
            • item_generic
          • Weapons
            • weapon_handgrenade
            • weapon_crowbar
            • weapon_crossbow
            • weapon_egon
            • weapon_gauss
            • weapon_glock
            • weapon_hivehand
            • weapon_mp5
            • weapon_revolver
            • weapon_rpg
            • weapon_satchel
            • weapon_shotgun
            • weapon_snark
            • weapon_tripmine
            • weaponbox
          • Ammo
            • ammo_crossbow
            • ammo_glock
            • ammo_mp5
            • ammo_mp5grenades
            • ammo_revolver
            • ammo_rpg
            • ammo_shotgun
            • ammo_uranium
          • Others
            • item_charger
            • item_retinalscanner
            • itemmaker
            • itemmaker_random
        • Monsters
          • Allies
            • monster_barney
            • monster_gman
            • monster_scientist
            • monster_sitting_scientist
          • Foes
            • monster_alien_grunt
            • monster_barnacle
            • monster_bullsquid
            • monster_headcrab
            • monster_houndeye
            • monster_human_assassin
            • monster_human_grunt
            • monster_sentry
            • monster_snark
            • monster_vortigaunt
            • monster_zombie
          • Corpses
            • monster_barney_dead
            • monster_hevsuit_dead
            • monster_hgrunt_dead
            • monster_scientist_dead
          • Others
            • monster_tripmine
            • monster_cockroach
            • monstermaker
        • Others
          • World
            • light_spot
            • light_environment
            • light_dynamic
            • light
            • light_spot_dynamic
            • env_shooter
            • canshooter
            • gibshooter
            • infodecal
            • worldspawn
          • Sound
            • env_sound
          • Logic
            • trigger_random
          • Display
            • dialogue_entry
            • env_dialogue
            • info_marker
            • game_objective
            • game_objective_goal
            • game_camera
            • game_view
          • Others
            • player_freeze
            • player_weaponstrip
            • game_player_equip
            • game_gravity
            • game_nextlevel
            • game_restart
            • game_transition
            • info_player_start
            • info_companion_start
            • scripted_sentence
      • Brush Entities
        • Func
          • func_breakable
          • func_ladder
          • func_pushable
          • func_collision
          • func_collision_toggle
          • func_wall_fade
          • func_fade_zone
          • func_clip
        • Triggers
          • trigger_changelevel
          • trigger_pit

< Go back to Others

game_restart

Entity Type: Point Entity

Category: Others->Others

Info

This entity will reload the current level and shows a custom on-screen message. Useful for game over screens if an important NPC dies, or a crucial object is lost.

Flags

None.

Keyvalues

Duration (duration)

The amount in seconds it will take to fade out.


Show Message Delay (messagetime)

Delay after triggering this entity to display text.


Message Name (message)

Text to show on screen.


Load Time (loadtime)

Delay after triggering this entity to go to next level. Note that this time is not calculated after the screen finished fading so by setting this value you should consider the fade duration.


Fade Alpha (renderamt)

Self-explanatory.


Fade Color (rendercolor)

Self-explanatory.

I/O Reaction

On Receive Inputs

On | Toggle | Off -> Trigger this entity.


Kill -> Destroy.

Sending Outputs

None.

Thanks to the twhl.info community and Sven Coop Manor page for some of the info.
Google Sites
Report abuse
Page details
Page updated
Google Sites
Report abuse