The game_player_equip entity allows you to provide the player with specific items when it is triggered. It also allows you to setup the starting weapons of each chapter.
Chapter Default Equipment (1)
If enabled, this entity will be triggered automatically if you start the campaign from the chapter this entity is part of.
To specify what items you want the game_player_equip to dispense, you must turn Smart Edit mode off and add attributes. Enter the item's name as the KEY, and how many of that item you want to give as the VALUE. For example, a key of "weapon_handgrenade" with a value of "2" will equip the player with 10 grenades (as each weapon_handgrenade gives 5 grenades). These are all the valid item names:
On Receive Inputs
On | Toggle | Toggle -> Modify Inventory.
Kill -> Destroy (only entity, not given items).