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Codename: Loop
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Codename: Loop
  • Home
  • Mapping Guides
    • J.A.C.K. Setup
    • Custom Campaigns
    • Important Features
    • Keyvalues
  • Entities
    • New Entities
    • Point Entities
      • Items
        • Items
          • item_battery
          • item_healthkit
          • item_sodacan
          • item_longjump
          • item_suit
          • item_generic
        • Weapons
          • weapon_handgrenade
          • weapon_crowbar
          • weapon_crossbow
          • weapon_egon
          • weapon_gauss
          • weapon_glock
          • weapon_hivehand
          • weapon_mp5
          • weapon_revolver
          • weapon_rpg
          • weapon_satchel
          • weapon_shotgun
          • weapon_snark
          • weapon_tripmine
          • weaponbox
        • Ammo
          • ammo_crossbow
          • ammo_glock
          • ammo_mp5
          • ammo_mp5grenades
          • ammo_revolver
          • ammo_rpg
          • ammo_shotgun
          • ammo_uranium
        • Others
          • item_charger
          • item_retinalscanner
          • itemmaker
          • itemmaker_random
      • Monsters
        • Allies
          • monster_barney
          • monster_gman
          • monster_scientist
          • monster_sitting_scientist
        • Foes
          • monster_alien_grunt
          • monster_barnacle
          • monster_bullsquid
          • monster_headcrab
          • monster_houndeye
          • monster_human_assassin
          • monster_human_grunt
          • monster_sentry
          • monster_snark
          • monster_vortigaunt
          • monster_zombie
        • Corpses
          • monster_barney_dead
          • monster_hevsuit_dead
          • monster_hgrunt_dead
          • monster_scientist_dead
        • Others
          • monster_tripmine
          • monster_cockroach
          • monstermaker
      • Others
        • World
          • light_spot
          • light_environment
          • light_dynamic
          • light
          • light_spot_dynamic
          • env_shooter
          • canshooter
          • gibshooter
          • infodecal
          • worldspawn
        • Sound
          • env_sound
        • Logic
          • trigger_random
        • Display
          • dialogue_entry
          • env_dialogue
          • info_marker
          • game_objective
          • game_objective_goal
          • game_camera
          • game_view
        • Others
          • player_freeze
          • player_weaponstrip
          • game_player_equip
          • game_gravity
          • game_nextlevel
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          • game_transition
          • info_player_start
          • info_companion_start
          • scripted_sentence
    • Brush Entities
      • Func
        • func_breakable
        • func_ladder
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      • Triggers
        • trigger_changelevel
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  • More
    • Home
    • Mapping Guides
      • J.A.C.K. Setup
      • Custom Campaigns
      • Important Features
      • Keyvalues
    • Entities
      • New Entities
      • Point Entities
        • Items
          • Items
            • item_battery
            • item_healthkit
            • item_sodacan
            • item_longjump
            • item_suit
            • item_generic
          • Weapons
            • weapon_handgrenade
            • weapon_crowbar
            • weapon_crossbow
            • weapon_egon
            • weapon_gauss
            • weapon_glock
            • weapon_hivehand
            • weapon_mp5
            • weapon_revolver
            • weapon_rpg
            • weapon_satchel
            • weapon_shotgun
            • weapon_snark
            • weapon_tripmine
            • weaponbox
          • Ammo
            • ammo_crossbow
            • ammo_glock
            • ammo_mp5
            • ammo_mp5grenades
            • ammo_revolver
            • ammo_rpg
            • ammo_shotgun
            • ammo_uranium
          • Others
            • item_charger
            • item_retinalscanner
            • itemmaker
            • itemmaker_random
        • Monsters
          • Allies
            • monster_barney
            • monster_gman
            • monster_scientist
            • monster_sitting_scientist
          • Foes
            • monster_alien_grunt
            • monster_barnacle
            • monster_bullsquid
            • monster_headcrab
            • monster_houndeye
            • monster_human_assassin
            • monster_human_grunt
            • monster_sentry
            • monster_snark
            • monster_vortigaunt
            • monster_zombie
          • Corpses
            • monster_barney_dead
            • monster_hevsuit_dead
            • monster_hgrunt_dead
            • monster_scientist_dead
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            • env_sound
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            • trigger_random
          • Display
            • dialogue_entry
            • env_dialogue
            • info_marker
            • game_objective
            • game_objective_goal
            • game_camera
            • game_view
          • Others
            • player_freeze
            • player_weaponstrip
            • game_player_equip
            • game_gravity
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            • game_restart
            • game_transition
            • info_player_start
            • info_companion_start
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        • Triggers
          • trigger_changelevel
          • trigger_pit

< Go back to Others

infodecal

Entity Type: Point Entity

Category: Others->World

Info

This entity lets you place special textures in your map, on top of solid brushes. Things like scorch marks, cracks, oil, lettering, etc. can be applied. The Decal Tool in Hammer is an easier way to apply them.


*Unlike its counterpart in Half-Life, the decal determine its rotation based on the YAW rotation of the entity, which means that the representation inside J.A.C.K. is not accurate.

Flags

None.

Keyvalues

Name (targetname)

If you set a name for this entity, the infodecal will start hidden.

texture
(texture)

This defines which image from decals.wad will be displayed by the entity.

I/O Reaction

On Receive Inputs

On -> Show Decal.


Toggle -> Toggle Decal.


Off -> Hide Decal.


Kill -> Destroy.

Sending Outputs

None.

Thanks to the twhl.info community and Sven Coop Manor page for some of the info.
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