Info
When the player enters this volume, they will take damage and subsequently be teleported to their most recent grounded position. This is very useful to avoid instant-kill scenarios.
Flags
None.
Keyvalues
Damage (dmg)
The amount of damage to deal to the player.
Damage Type (damagetype)
Set the type of damage.
0: GENERIC
1: CRUSH
2: BULLET
4: SLASH
8: BURN
16: FREEZE
32: FALL
64: BLAST
128: CLUB
256: SHOCK
512: SONIC
1024: ENERGYBEAM
16384: DROWN
32768: PARALYSE
65536: NERVEGAS
131072: POISON
262144: RADIATION
524288: DROWNRECOVER
1048576: CHEMICAL
2097152: SLOWBURN
4194304: SLOWFREEZE
I/O Reaction
On Receive Inputs
Kill -> Destroy.
Sending Outputs
Target (Toggle) -> On pick up.