The env_shooter entity, when triggered, shoots out a number of sprites, often used to create a spilling or bursting effect.
If enabled, this entity can be triggered more than once.
Number of Gibs (m_iGibs)
Total number of particles spawned per activation.
Delay between shots (delay)
The amount of time between the release of each particle.
Gib Velocity (m_flVelocity)
Speed at which particles are released.
Course Variance (m_flVariance)
Defines how much each particle's path will vary from the normal.
Gib Life (m_flGibLife)
Time in seconds for a particle to hang around before it fades away.
Sprite name (shootmodel)
This defines which sprite file will be shot by the entity.
Material Sound (shootsounds)
Sets which sounds the particles will produce when they impact on surfaces.
Sprite Scale (scale)
Sets the scale of sprites, in the form of a size multiplier.
On Receive Inputs
Kill -> Destroy.