Search this site
Embedded Files
Codename: Loop
  • Home
  • Mapping Guides
    • J.A.C.K. Setup
    • Custom Campaigns
    • Important Features
    • Keyvalues
  • Entities
    • New Entities
    • Point Entities
      • Items
        • Items
          • item_battery
          • item_healthkit
          • item_sodacan
          • item_longjump
          • item_suit
          • item_generic
        • Weapons
          • weapon_handgrenade
          • weapon_crowbar
          • weapon_crossbow
          • weapon_egon
          • weapon_gauss
          • weapon_glock
          • weapon_hivehand
          • weapon_mp5
          • weapon_revolver
          • weapon_rpg
          • weapon_satchel
          • weapon_shotgun
          • weapon_snark
          • weapon_tripmine
          • weaponbox
        • Ammo
          • ammo_crossbow
          • ammo_glock
          • ammo_mp5
          • ammo_mp5grenades
          • ammo_revolver
          • ammo_rpg
          • ammo_shotgun
          • ammo_uranium
        • Others
          • item_charger
          • item_retinalscanner
          • itemmaker
          • itemmaker_random
      • Monsters
        • Allies
          • monster_barney
          • monster_gman
          • monster_scientist
          • monster_sitting_scientist
        • Foes
          • monster_alien_grunt
          • monster_barnacle
          • monster_bullsquid
          • monster_headcrab
          • monster_houndeye
          • monster_human_assassin
          • monster_human_grunt
          • monster_sentry
          • monster_snark
          • monster_vortigaunt
          • monster_zombie
        • Corpses
          • monster_barney_dead
          • monster_hevsuit_dead
          • monster_hgrunt_dead
          • monster_scientist_dead
        • Others
          • monster_tripmine
          • monster_cockroach
          • monstermaker
      • Others
        • World
          • light_spot
          • light_environment
          • light_dynamic
          • light
          • light_spot_dynamic
          • env_shooter
          • canshooter
          • gibshooter
          • infodecal
          • worldspawn
        • Sound
          • env_sound
        • Logic
          • trigger_random
        • Display
          • dialogue_entry
          • env_dialogue
          • info_marker
          • game_objective
          • game_objective_goal
          • game_camera
          • game_view
        • Others
          • player_freeze
          • player_weaponstrip
          • game_player_equip
          • game_gravity
          • game_nextlevel
          • game_restart
          • game_transition
          • info_player_start
          • info_companion_start
          • scripted_sentence
    • Brush Entities
      • Func
        • func_breakable
        • func_ladder
        • func_pushable
        • func_collision
        • func_collision_toggle
        • func_wall_fade
        • func_fade_zone
        • func_clip
      • Triggers
        • trigger_changelevel
        • trigger_pit
Codename: Loop
  • Home
  • Mapping Guides
    • J.A.C.K. Setup
    • Custom Campaigns
    • Important Features
    • Keyvalues
  • Entities
    • New Entities
    • Point Entities
      • Items
        • Items
          • item_battery
          • item_healthkit
          • item_sodacan
          • item_longjump
          • item_suit
          • item_generic
        • Weapons
          • weapon_handgrenade
          • weapon_crowbar
          • weapon_crossbow
          • weapon_egon
          • weapon_gauss
          • weapon_glock
          • weapon_hivehand
          • weapon_mp5
          • weapon_revolver
          • weapon_rpg
          • weapon_satchel
          • weapon_shotgun
          • weapon_snark
          • weapon_tripmine
          • weaponbox
        • Ammo
          • ammo_crossbow
          • ammo_glock
          • ammo_mp5
          • ammo_mp5grenades
          • ammo_revolver
          • ammo_rpg
          • ammo_shotgun
          • ammo_uranium
        • Others
          • item_charger
          • item_retinalscanner
          • itemmaker
          • itemmaker_random
      • Monsters
        • Allies
          • monster_barney
          • monster_gman
          • monster_scientist
          • monster_sitting_scientist
        • Foes
          • monster_alien_grunt
          • monster_barnacle
          • monster_bullsquid
          • monster_headcrab
          • monster_houndeye
          • monster_human_assassin
          • monster_human_grunt
          • monster_sentry
          • monster_snark
          • monster_vortigaunt
          • monster_zombie
        • Corpses
          • monster_barney_dead
          • monster_hevsuit_dead
          • monster_hgrunt_dead
          • monster_scientist_dead
        • Others
          • monster_tripmine
          • monster_cockroach
          • monstermaker
      • Others
        • World
          • light_spot
          • light_environment
          • light_dynamic
          • light
          • light_spot_dynamic
          • env_shooter
          • canshooter
          • gibshooter
          • infodecal
          • worldspawn
        • Sound
          • env_sound
        • Logic
          • trigger_random
        • Display
          • dialogue_entry
          • env_dialogue
          • info_marker
          • game_objective
          • game_objective_goal
          • game_camera
          • game_view
        • Others
          • player_freeze
          • player_weaponstrip
          • game_player_equip
          • game_gravity
          • game_nextlevel
          • game_restart
          • game_transition
          • info_player_start
          • info_companion_start
          • scripted_sentence
    • Brush Entities
      • Func
        • func_breakable
        • func_ladder
        • func_pushable
        • func_collision
        • func_collision_toggle
        • func_wall_fade
        • func_fade_zone
        • func_clip
      • Triggers
        • trigger_changelevel
        • trigger_pit
  • More
    • Home
    • Mapping Guides
      • J.A.C.K. Setup
      • Custom Campaigns
      • Important Features
      • Keyvalues
    • Entities
      • New Entities
      • Point Entities
        • Items
          • Items
            • item_battery
            • item_healthkit
            • item_sodacan
            • item_longjump
            • item_suit
            • item_generic
          • Weapons
            • weapon_handgrenade
            • weapon_crowbar
            • weapon_crossbow
            • weapon_egon
            • weapon_gauss
            • weapon_glock
            • weapon_hivehand
            • weapon_mp5
            • weapon_revolver
            • weapon_rpg
            • weapon_satchel
            • weapon_shotgun
            • weapon_snark
            • weapon_tripmine
            • weaponbox
          • Ammo
            • ammo_crossbow
            • ammo_glock
            • ammo_mp5
            • ammo_mp5grenades
            • ammo_revolver
            • ammo_rpg
            • ammo_shotgun
            • ammo_uranium
          • Others
            • item_charger
            • item_retinalscanner
            • itemmaker
            • itemmaker_random
        • Monsters
          • Allies
            • monster_barney
            • monster_gman
            • monster_scientist
            • monster_sitting_scientist
          • Foes
            • monster_alien_grunt
            • monster_barnacle
            • monster_bullsquid
            • monster_headcrab
            • monster_houndeye
            • monster_human_assassin
            • monster_human_grunt
            • monster_sentry
            • monster_snark
            • monster_vortigaunt
            • monster_zombie
          • Corpses
            • monster_barney_dead
            • monster_hevsuit_dead
            • monster_hgrunt_dead
            • monster_scientist_dead
          • Others
            • monster_tripmine
            • monster_cockroach
            • monstermaker
        • Others
          • World
            • light_spot
            • light_environment
            • light_dynamic
            • light
            • light_spot_dynamic
            • env_shooter
            • canshooter
            • gibshooter
            • infodecal
            • worldspawn
          • Sound
            • env_sound
          • Logic
            • trigger_random
          • Display
            • dialogue_entry
            • env_dialogue
            • info_marker
            • game_objective
            • game_objective_goal
            • game_camera
            • game_view
          • Others
            • player_freeze
            • player_weaponstrip
            • game_player_equip
            • game_gravity
            • game_nextlevel
            • game_restart
            • game_transition
            • info_player_start
            • info_companion_start
            • scripted_sentence
      • Brush Entities
        • Func
          • func_breakable
          • func_ladder
          • func_pushable
          • func_collision
          • func_collision_toggle
          • func_wall_fade
          • func_fade_zone
          • func_clip
        • Triggers
          • trigger_changelevel
          • trigger_pit

< Go back to Others

light_spot

Entity Type: Point Entity

Category: Others->World

Info

Static Spotlight. Allows you to create direct beams of light.

Flags

None.

Keyvalues

Inner (bright) angle (_cone)

The angle, in inches, in which cone is full-lit. It works separately from outer angle, so you can use either both or one of those keyvalues.


Outer (fading) angle (_cone2)

The angle, in inches, in which cone is fading out (outside of inner angle). It works separately from inner angle, so you can use either both or one of those keyvalues.


Pitch (pitch)

Pitch determines direction of the light, '0' is horizontal, '90' is vertical from top, '-90' is vertical from bottom. You can use an info_null as a light target instead.


Entity to Point At (target)

The light will point at this target.


Is Sky (_sky)

Makes light_spot simulates a light_environment, it will emit light from all sky textures.


Brightness (light)

First three integer numbers are the color (RGB). The fourth number is the brightness.

I/O Reaction

On Receive Inputs

None.

Sending Outputs

None.

Thanks to the twhl.info community and Sven Coop Manor page for some of the info.
Google Sites
Report abuse
Page details
Page updated
Google Sites
Report abuse