monster_houndeye

Entity Type: Point Entity

Category: Monsters->Foes

Info

Houndeyes are three-legged sonic dog-like creatures, part of Xen's wildlife. They operate in packs and defend themselves with sonic blasts. They are relatively weak and their attacks take some time to charge, but a pack of houndeyes can quickly overwhelm a player if they manage to corner them.

Flags

General Monster Flags:


Wait Till Seen (1)

Monster will have its AI disabled until it sees the player.


Gag (2)

Monster's idle sounds are muted at map start (until woken up).


SquadLeader (32)

Selec this flag if you want this monster to become a leader of the squad typed in "Squad name".


Random Rotation (64)

The monster will spawn facing in a random direction.


Wait ForScript (128)

If set, the monster won't react to anything after being spawned until it enters a scripted sequence.


Pre-Disaster (256)

Prevents player from using monster as their follower.


Hunt (2048)

Makes the monster actively seek out an opponent.

Keyvalues

General Monster Keyvalues:


Path To Follow (target)

Name of the path_corner you want the monster to use to patrol.


Squad Name (netname)

Name of a squad for this monster to be part of. Monsters which share the same squadname/are in the same squad, will attempt to stay together and follow their squad's leader (monster with "SquadLeader" flag).


Trigger Target (TriggerTarget)

The event to trigger when the Trigger Condition is met.


Trigger Condition (TriggerCondition)

This controls the condition under which a monster will trigger its TriggerTarget. The options are:


0: No Trigger

2: Take Damage

3: 50% Health Remaining

4: Death

10: See Player


Category (monstercategory)

This controls if the monster is an Ally or a Foe. The options are:


0: Default

1: Ally

2: Foe


Chance of appearing (chance)

From 1-100, this is the chance that this entity has to spawn on the level.

I/O Reaction

On Receive Inputs

Kill -> Destroy.

Sending Outputs

Trigger Target (Toggle) -> On Trigger Condition Met.